Weapon 3 is here now and it would have been great to have a fully functional AllinArma to use our favorite Weapon 2 toys in Weapon 3. Unfortunately it did not happen due to several reasons that will be explained in the next interview …
Are you happy with the version of Arma 3 and its current status?
I have to answer from different perspectives: as I had a good idea of the development of Arma 3 and what happened in the background, the launching status is quite good, apart from some problems here and there.
As a player, I am quite disappointed by the lack of MP focus, no dedicated PvP game mode or public relations campaign to attract players from Project Reality, Red Orchestra or Battlefield, so the situation seems pretty daunting. I doubt that any subsequent publication work can change anything significantly more unfortunately.
As a modder it is also a great missed opportunity and a big damage not having compatibility with previous versions and A3 Rearmed ready for the release of Arma 3 – it could have been easily possible, if it had been part of the design and decision making process of Arma 3 from the beginning. With the problems during the development of Arma 3, it seems reasonable to me that they decided to focus on the main game and postpone that theme for later.Everything in Arma is working better and better, but there are still some important problems that are happening. Could you please explain some of them to the readers?
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Basically, there are four main limitations for the development of AiA:
1) BI does not allow the redistribution of A2 / OA files. In other words, it is not possible to edit / modify official files: I am limited to modifications for additional add-ons and some complicated solutions with fictitious add-ons and to guarantee a specific modload loading order.
2) Lack of documentation. While BI already provided some decent documents this time during the alpha phase, other issues are still being lost that make it difficult to configure units to make use of Arma 3’s new features, such as reflectors for vehicles.
3) Engine problems. Using the A2 / OA content inside the Arma 3 engine obviously will not work completely or will not work at all. For several problems, I found solutions, but some only BI programmers can solve it, such as the sounds of the engines that are missing in cars and tanks, or the broken simulation for tanks that are not PhysX (almost weightless). Here we can only express to BI that the community considers that these problems are important to solve them as soon as possible.
4) Some things require that the models be changed. So far this has not been possible. However, recently, Marek, CEO of BI, has announced that they plan to launch all source models for A2 / OA. This is great news! I hope that they also publish OA DLC and TKOH and their DLC source models, as well as that this happens as soon as possible. Even with the available ones, some new features of Arma 3 will receive support quickly and some problems will be solved, in general, it is a huge task that has to depend on so many community members to join the effort and it will require a great effort.
You can read more about these topics here:
Arma 3 News – Marek Spanel (CEO)
Forums BI: a solution for A2 BI content in A3 and your thoughtsDo you feel that BI has another policy about compatibility with Arma3 than before?
Apparently they do and they had a change of plans according to Marek’s words in the blog’s recent publication. You can still see if and how much focus they put on solving the problems of the engine in question.What is happening in the laboratory? Can we have some information about the next versions of AiA?
I am talking to BI to determine his position and plans to solve the engine problems. This and the wait in the launch of the source model are the main decisive factors if and how much I can progress with AiA